Archipelo's Ultimate Mod
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Al's Ultimate Mod
This is a complete compilation of all Archipelo mods released previously (0.1, 0.11, spc0.1 and the new spc0.2 and spc0.3!)
Installation:
Simply unzip the folder to your "C:\Program Files\LucasArts\Star Wars Empire at War\GameData\Data" directory
then load the game.
Total Modifications:-
Space:-
Changes in spc0.3:
Version 0.3 mainly focuses on improving the overall playing experience for space battles
General:
- Modified the turn rate and speed of all units for: Capital Ships, Corvettes, Frigates, Neutrals
- Corrected "Death Clone" for the hero ship "Home One"
Changes in spc0.2:
Version 0.2 mainly focuses on improving realism of smaller space craft such as fighters (no more unrealistic dogfights!)
Empire:
- Modified scale of space units: Acclamator, Victory-Class Star Destroyer and Interdictor Cruiser (they are now substantially larger)
- Modified turning angle, thrust and max lift of space units: Tie Fighters, Tie Bombers, Tie Scouts, and Darth Vader
Rebel:
- Modified scale of space units: Assault Frigate and Mon Calamari Cruiser (they are also substantially larger!)
- Modified turning angle, thrust and max lift of space units: X-Wing, Y-Wing, A-Wing, Z-95, and the Red-Sqaudron
General:
- Modified all neutral fighters accordingly
- Doubled the population of space battles!
- Modified formation spacing slightly
Changes in spc0.1:
Version 0.1 focuses on scale of all space units
Empire:
- Modified the scale by 50% of space units: Tartan Patrol Cruiser, Broadside-Class Cruiser, Acclamator, Victory-Class Star Destroyer, Interdictor Cruiser, and Imperial Star Destroyer
- Modified the scale by 50% of Captain Piett's modified Star Destroyer
- All mass and size ratios of ships changed accordingly
- All wreckage has been scaled appropriatly
Rebel:
- Corrected X-Wing and A-wing idle positions - they no longer clash as much when floating idle
- Modified the scale by 50% of space units: Corellian Corvette, Corellian Gunship, Marauder Missle Cruiser, Nebulon-B Frigate, Assault Frigate MK.II, and Mon Calamari Cruiser
- Modified the scale by 50% of Captain Raymus Antilles' modified Corellian corvette, Commander Ackbar's "Home One" flag ship, and Han Solo's "Millennium Falcon"
- All mass and size ratios of ships changed accordingly
- All wreckage has been scaled appropriatly
General:
- Pirate ships have been scaled up be 50%
- All mass and size ratios of ships changed accordingly
- All wreckage has been scaled appropriatly
Ground:-
Changes in 0.11:
Empire:
- Modified AT-AT scale by X0.2
Rebel:
- Corrected Anti-Vehicle Turret scale
General:
- Corrected Anti-Air Turret scale for all armies
Changes in 0.10:
Below is a list of stats which have been modified:
Empire:
- modified the turn, movement speed, and scale of vehicles: AT-AT's, AT-ST's, 2-M Repulsors, Speeder Bikes, SPMA-T's, AT-AA's, and especially the Tie Mauler!
- modified movement speed and scale and health of infantry: Stormtroopers, Field Commanders, and Scout Troopers
- all heroes for the empire have been modified to make them weaker, smaller, and slower, therefore more realistic (the days of one man taking out an army are over!)
- all space heroes have also been reduced accordingly
- removed "power to weapons" ability for Colonel Maxamillian Veers - thought it looked tacky and was far to over powered
- Darth Vader and Emperor Palpatine no longer absorb/block shots as efficiently, however shot reflection chance has been risen slightly (Result: infantry can now injure him)
- Darth Vader now does a higher amount of damage using the ability "Force Earthquake" (used against buildings)
Rebel:
- modified the turn, movement speed, and scale of vehicles: T2-B, T4-B, T-47 Airspeeder, and MPTL-2A
- modified movement speed and scale and health of infantry: SpecForces Infantry, Plex Missle Trooper, Infiltrators, and Field Commanders
- all heroes for the rebel alliance have been modified to make them weaker, smaller, and slower
- all space heroes have also been reduced accordingly
- Obi Wan Kenobi is no longer as efficient at blocking/absorbing shots, however shot reflection chance has been risen slightly (Result: infantry can now injure him)
General:
- Particle Lifetime Duration has been doubled
- Replaced P_Particle_Explosion1 and P_Particle_Explosion2 textures - hope you like it! (I thought it looked better)
- Modified Explosion Jitter factor to twice normal amount (Result: feels more cinematic - screen shakes more)
- Modified Infantry Turrets - fire less shots but are more powerful
- Made all vehicles more effective against infantry
- Modified several pirate units in scale, speed, and turn rate. (Skiff, Pod Walker, Speeder and all Infantry)
Legal Stuff:
This mod is not to be modfied then redistributed over the internet on CD, DVD, sold or plugged without my notification.
This is a complete compilation of all Archipelo mods released previously (0.1, 0.11, spc0.1 and the new spc0.2 and spc0.3!)
Installation:
Simply unzip the folder to your "C:\Program Files\LucasArts\Star Wars Empire at War\GameData\Data" directory
then load the game.
Total Modifications:-
Space:-
Changes in spc0.3:
Version 0.3 mainly focuses on improving the overall playing experience for space battles
General:
- Modified the turn rate and speed of all units for: Capital Ships, Corvettes, Frigates, Neutrals
- Corrected "Death Clone" for the hero ship "Home One"
Changes in spc0.2:
Version 0.2 mainly focuses on improving realism of smaller space craft such as fighters (no more unrealistic dogfights!)
Empire:
- Modified scale of space units: Acclamator, Victory-Class Star Destroyer and Interdictor Cruiser (they are now substantially larger)
- Modified turning angle, thrust and max lift of space units: Tie Fighters, Tie Bombers, Tie Scouts, and Darth Vader
Rebel:
- Modified scale of space units: Assault Frigate and Mon Calamari Cruiser (they are also substantially larger!)
- Modified turning angle, thrust and max lift of space units: X-Wing, Y-Wing, A-Wing, Z-95, and the Red-Sqaudron
General:
- Modified all neutral fighters accordingly
- Doubled the population of space battles!
- Modified formation spacing slightly
Changes in spc0.1:
Version 0.1 focuses on scale of all space units
Empire:
- Modified the scale by 50% of space units: Tartan Patrol Cruiser, Broadside-Class Cruiser, Acclamator, Victory-Class Star Destroyer, Interdictor Cruiser, and Imperial Star Destroyer
- Modified the scale by 50% of Captain Piett's modified Star Destroyer
- All mass and size ratios of ships changed accordingly
- All wreckage has been scaled appropriatly
Rebel:
- Corrected X-Wing and A-wing idle positions - they no longer clash as much when floating idle
- Modified the scale by 50% of space units: Corellian Corvette, Corellian Gunship, Marauder Missle Cruiser, Nebulon-B Frigate, Assault Frigate MK.II, and Mon Calamari Cruiser
- Modified the scale by 50% of Captain Raymus Antilles' modified Corellian corvette, Commander Ackbar's "Home One" flag ship, and Han Solo's "Millennium Falcon"
- All mass and size ratios of ships changed accordingly
- All wreckage has been scaled appropriatly
General:
- Pirate ships have been scaled up be 50%
- All mass and size ratios of ships changed accordingly
- All wreckage has been scaled appropriatly
Ground:-
Changes in 0.11:
Empire:
- Modified AT-AT scale by X0.2
Rebel:
- Corrected Anti-Vehicle Turret scale
General:
- Corrected Anti-Air Turret scale for all armies
Changes in 0.10:
Below is a list of stats which have been modified:
Empire:
- modified the turn, movement speed, and scale of vehicles: AT-AT's, AT-ST's, 2-M Repulsors, Speeder Bikes, SPMA-T's, AT-AA's, and especially the Tie Mauler!
- modified movement speed and scale and health of infantry: Stormtroopers, Field Commanders, and Scout Troopers
- all heroes for the empire have been modified to make them weaker, smaller, and slower, therefore more realistic (the days of one man taking out an army are over!)
- all space heroes have also been reduced accordingly
- removed "power to weapons" ability for Colonel Maxamillian Veers - thought it looked tacky and was far to over powered
- Darth Vader and Emperor Palpatine no longer absorb/block shots as efficiently, however shot reflection chance has been risen slightly (Result: infantry can now injure him)
- Darth Vader now does a higher amount of damage using the ability "Force Earthquake" (used against buildings)
Rebel:
- modified the turn, movement speed, and scale of vehicles: T2-B, T4-B, T-47 Airspeeder, and MPTL-2A
- modified movement speed and scale and health of infantry: SpecForces Infantry, Plex Missle Trooper, Infiltrators, and Field Commanders
- all heroes for the rebel alliance have been modified to make them weaker, smaller, and slower
- all space heroes have also been reduced accordingly
- Obi Wan Kenobi is no longer as efficient at blocking/absorbing shots, however shot reflection chance has been risen slightly (Result: infantry can now injure him)
General:
- Particle Lifetime Duration has been doubled
- Replaced P_Particle_Explosion1 and P_Particle_Explosion2 textures - hope you like it! (I thought it looked better)
- Modified Explosion Jitter factor to twice normal amount (Result: feels more cinematic - screen shakes more)
- Modified Infantry Turrets - fire less shots but are more powerful
- Made all vehicles more effective against infantry
- Modified several pirate units in scale, speed, and turn rate. (Skiff, Pod Walker, Speeder and all Infantry)
Legal Stuff:
This mod is not to be modfied then redistributed over the internet on CD, DVD, sold or plugged without my notification.
Links / Downloads
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Download Archipelo's Ultimate Mod | 1743 | October 5, 2008 - 8:25 |
Credits
Created by Archipelo. |