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Tutorial for Empire at War EAW

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Drieick

Category: Coding
Level: Beginner
Created: Monday May 5, 2008 - 0:36
Updated: Monday May 5, 2008 - 1:14
Views: 4877
Summary: For those of you with too much files

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(Back from the dead)

If you are in a real need to organize your files (I know Phoenix Rising does tung), then you can simply split them into folders. It's real simple. The folders will be put in the XML folder: Data/XML/[Folder_Name]; "Folder_Name" can be anything, as long as it's XML valid.

If you need visual aid, because you don't know what the hell I'm saying, this is basically what you can do:

User image

It's rather simple, though I suggest you watch what you move. To do this, simply do this:

<File>Folder_Name\File_Name.xml</File>

You can even add subfolders; it doesn't matter. What the game basically does is loads the file "File_Name.xml" in the directory: C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\Data\XML\File_Name.xml. It is possible to add folders; the game will simple load: C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\Data\XML\Folder_Name\File_Name.xml. In fact, this is observed in MegaFiles.xml.

These files tag are defined in the following files:

CampaignFiles.xml
GameObjectFIles.xml
FactionFiles.xml
HardPointDataFiles.xml
TradeRouteFiles.xml
SFXEventFiles.xml

If you need an example, I changed FactionFiles.xml from this:

<?xml version="1.0" ?>
<Faction_Files>
    <File>Factions.xml</File>
    <File>Expansion_Factions.xml</File>
</Faction_Files>

to this:

<?xml version="1.0" ?>
<Faction_Files>
    <File>Factions\Factions.xml</File>
    <File>Factions\Expansion_Factions.xml</File>
</Faction_Files>

Try it, it works; this might work for Lua scripts, though I haven't tried it yet (not necessary right now).

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