Making use of and improving sound effects
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1 vote |
All tags:
Use_Preset
Localize
Samples
Min_Volume
Max_Volume
Probability
Volume_Saturation_Distance
Loop_Fade_In_Seconds
Loop_Fade_Out_Seconds
Min_Pitch
Max_Pitch
Overlap_Test
(If I missed any, please let me know - through the comments )
What they do:
Use_Preset - Perhaps where it'll be used - Preset_GUI
Localize - Not sure
Samples - The .wav files to be used (Plays them at random)
Min_Volume - The lowest possible volume (Must be higher than zero)
Max_Volume - The highest possible volume (Must be higher than Min_Volume)
Probability - What are the chances of this file playing?
Volume_Saturation_Distance - How long the sound may travel; how far you have to be away from the source to not hear it
Loop_Fade_In_Seconds - Not sure
Loop_Fade_Out_Seconds - Not sure
Min_Pitch - The lowest pitch?
Max_Pitch - The highest pitch?
Overlap_Test - Not sure
Examples:
<Use_Preset> Name of preset </Use_Preset>
<Localize> Yes or No </Localize>
<Samples> List of .wav files (No limit - not sure if you use two or more of the same file) </Samples>
<Min_Volume> Any number above zero </Min_Volume>
<Max_Volume> Any number > Min_Volume </Max_Volume>
<Probability> Chance of playing, chance of not playing </Probability> (Must add up to 100 [Not sure])
<Volume_Saturation_Distance> Any positve number or zero </Volume_Saturation_Distance> (haven't tried zero yet)
<Loop_Fade_In_Seconds> Any positve number or zero </Loop_Fade_In_Seconds>
<Loop_Fade_Out_Seconds> Any positve number or zero </Loop_Fade_Out_Seconds>
<Min_Pitch> Any number above zero </Min_Pitch>
<Max_Pitch> Any number > Min_Pitch </Max_Pitch>
<Overlap_Test> ??? </Overlap_Test> (really don't know...)
Drieick's homebrewed example:
<SFXEvent Name="Unit_Turbo_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Turbo_1.wav</Samples>
<Localize>No</Localize>
<Min_Volume>50</Min_Volume>
<Max_Volume>50</Max_Volume>
<Probability>50, 50</Probability>
<Volume_Saturation_Distance> 700.0 </Volume_Saturation_Distance>
</SFXEvent>
Try it in game and modify it to your liking. I think it sounds better.
Use_Preset
Localize
Samples
Min_Volume
Max_Volume
Probability
Volume_Saturation_Distance
Loop_Fade_In_Seconds
Loop_Fade_Out_Seconds
Min_Pitch
Max_Pitch
Overlap_Test
(If I missed any, please let me know - through the comments )
What they do:
Use_Preset - Perhaps where it'll be used - Preset_GUI
Localize - Not sure
Samples - The .wav files to be used (Plays them at random)
Min_Volume - The lowest possible volume (Must be higher than zero)
Max_Volume - The highest possible volume (Must be higher than Min_Volume)
Probability - What are the chances of this file playing?
Volume_Saturation_Distance - How long the sound may travel; how far you have to be away from the source to not hear it
Loop_Fade_In_Seconds - Not sure
Loop_Fade_Out_Seconds - Not sure
Min_Pitch - The lowest pitch?
Max_Pitch - The highest pitch?
Overlap_Test - Not sure
Examples:
<Use_Preset> Name of preset </Use_Preset>
<Localize> Yes or No </Localize>
<Samples> List of .wav files (No limit - not sure if you use two or more of the same file) </Samples>
<Min_Volume> Any number above zero </Min_Volume>
<Max_Volume> Any number > Min_Volume </Max_Volume>
<Probability> Chance of playing, chance of not playing </Probability> (Must add up to 100 [Not sure])
<Volume_Saturation_Distance> Any positve number or zero </Volume_Saturation_Distance> (haven't tried zero yet)
<Loop_Fade_In_Seconds> Any positve number or zero </Loop_Fade_In_Seconds>
<Loop_Fade_Out_Seconds> Any positve number or zero </Loop_Fade_Out_Seconds>
<Min_Pitch> Any number above zero </Min_Pitch>
<Max_Pitch> Any number > Min_Pitch </Max_Pitch>
<Overlap_Test> ??? </Overlap_Test> (really don't know...)
Drieick's homebrewed example:
<SFXEvent Name="Unit_Turbo_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Turbo_1.wav</Samples>
<Localize>No</Localize>
<Min_Volume>50</Min_Volume>
<Max_Volume>50</Max_Volume>
<Probability>50, 50</Probability>
<Volume_Saturation_Distance> 700.0 </Volume_Saturation_Distance>
</SFXEvent>
Try it in game and modify it to your liking. I think it sounds better.
Credits
Drieick | XML Coder and Writter |